Hell’s Core Polish/Feedback notes
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Similar to the previous post on the “Chasm of Xal'Goroth”, https://www.artstation.com/artwork/mOzge1?notification_id=8402959186
I was tasked with going through hell’s core map and providing notes and paintovers throughout. These were intended to be quick notes and polish paintovers to help the art team during production.
The core themes and Ideas were based on Gavin Manner’s amazing take on an ‘ice hell’ where he introduced the idea that the ice was on layers of hell gore. This lent itself to nice contracts with ‘blood falls’ and helped formulate the idea for the ‘vein’s’ throughout the map that carry soul energy the Maykrs wanted to harvest, long before the ‘Soul Factory' we'd later see in DOOM Eternal as Dark Ages and its DLC are a prequel.
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I really enjoyed the tone and feel of this map so it was fun to get to visit it and give notes etc. Weather /atmosphere were a big part of it and that was fun to indicate.
The last room in this map was for a sequence where you get an interactive moment with a Maykr ‘Sapper’ as its trying to collect the soul energy from one of the vein’s. As that was its own concept design project, it is in a separate project here:
https://www.artstation.com/artwork/xdJr1Y
All in all this was a fun polish pass and was happy to provide continued and expanded direction.
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Level Art Lead Dan Scanio
https://www.artstation.com/dscanio777
Power Core Prop by Gavin Manners
https://www.artstation.com/artwork/6vaRon
Art Director Emerson Tung
https://www.artstation.com/emersontung