DOOM: The Dark Ages | Revelations - Hospital Interior
While working on the ideas for the exterior and street views, I had the opportunity to come up with an idea of what the gameplay and interior space within the Hospital could be.
~
This was done prior to a narrative or level design pass so I was the first out of the gate to tackle some ideas here. My favorite kind of levels in games are ones where you understand the full context of the space and if possible it loops back in on itself making a complete story almost. The core idea presented to me to solve was entering the hospital which was under a terrorist attack, making your way through what was a children's ward (to foreshadow the girl at the end) and then down to an established armory. Essentially the only direction was the the Slayer was sent to this hospital to find and destroy the terrorist armaments. Unfortunately there would be some collateral damage…
~
Modeling my own take on the hospital layout combined with some assets provided from the art team , some of which were actually from the Arc Facility and other levels in DOOM Eternal (essentially earth stuff). Weapon models are reused from OLD DOOM project assets as well as DOOM 2016. One direction note that didn’t make it to the final, the UAC logo you see around the level is also from the original DOOM. At the time I was working on this, which has since changed, the intent was this took place in 93 (which is why the computers are big and the monitors are CRT)… which is also why you have the DOOM 93 shotgun which I also got to design… more details on that later.
~
Another art direction note: The children's ward was designed to be a low light/night time and day time observation room for multiple patients. I based it on the idea of the solar system with some planets as large tiles on the floor and others as hanging planets in the indented ceiling.
~
It was definitely a challenge given the subject matter but from an artistic perspective an interesting departure from the modern DOOM Games up to this point.
~
Terrorist Character Concepts by Alejandro Mirabal
https://www.artstation.com/alejandromirabal
Art Direction Emerson Tung
https://www.artstation.com/emersontung
3D concept blockout of the interior walkthrough.