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DOOM: The Dark Ages | Revelations - Hospital Exterior

Early on in the production for Revelations DLC, I was given the opportunity to explore what the ‘dream/flashback/nightmare’ sequences could look like and feel like. We talked about and explored a lot of dreams like VFX and other elements that would help push this into the surreal.

I started with some extreme takes on this and then iterated until we found a more grounded approach. Once we got it to a good place our art team took a pass at the street in engine and I did a final pass over that for weather and VFX.

Fun fact, the hospital is based on a building in downtown Dallas. The key reference photo I took with my phone after a late night following the Borderlands 4 launch party I was fortunate enough to attend. Cheers!

Plush Bunny from the end of this sequence:
https://www.artstation.com/artwork/mOqB39

Art Director Emerson Tung
https://www.artstation.com/emersontung

More nightmareish pass on the street.

More nightmareish pass on the street.

Slightly more grounded.

Slightly more grounded.

Close to final idea sketch.

Close to final idea sketch.

In Game geometry paintover.

In Game geometry paintover.