I had the humbling honor and experience to redesign the Rocket Launcher for DOOM Eternal.
This is my first main campaign weapon I had the opportunity to work on for the franchise. The goal here, in addition to upgrading the weapon from a game-play perspective, was give it a new, surreal look. Using the Cultist design language developed by Jon Lane I feel we as a team landed in a great place for this weapon. Very exciting and educational experience from start to finish. Really enjoyed working with the game-play team to refine the look and functionality.
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