Website powered by

DOOM: The Dark Ages - Shredder

The Shredder had a very interesting development cycle. While it original started as a heavy projectile launcher, we pivoted to a rapid fire dart shooter. This lead to the evolution of the darts which after many iterations were handed off to Ethan Evans for a fresh set of eyes.

The major difference and similarity between this and the Impaler is the front end of the weapon. The idea here is in the 'class' of weapons share major elements while feeling different and impactful from each other.
Impaler concept : https://www.artstation.com/artwork/QKwdzl

Final Darts by Ethan Evans https://www.artstation.com/artwork/6L5okW

Art Direction By Emerson Tung https://www.artstation.com/emersontung

Final Game asset modeled by : https://www.artstation.com/felixleyendecker

All Images © id Software, Zenimax Media Inc.

Final Design

Final Design

Body modification sketches

Body modification sketches

Dart Iteration 1

Dart Iteration 1

Dart Iteration 2

Dart Iteration 2

Dart Iteration3

Dart Iteration3

Dart Iteration 4

Dart Iteration 4

Dart Iteration 5

Dart Iteration 5

Dart Iteration 6

Dart Iteration 6

Dart Iteration 7

Dart Iteration 7