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DOOM: The Dark Ages | Revelations - Chasm of Xal'Goroth Feedback/Polish

Chasm of Xal'Goroth; known as ‘Cosmic Maze’ during production.

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A series of fast and loose paintovers and notes! I had the opportunity to work closely with Graham and Scott on various aspects of this map once it was handed off to art. For the most part I was able to rely on the Style / Art Direction Guide I had created for the Cosmic Realm in DOOM: The Dark Ages. Using some of the new ‘maze’ elements introduced by Gavin Manners for the DLC, I worked in tandem with art as they moved through and worked on the map. As Scott usually makes crazy and exciting levels (Cosmic Realm from Dark Ages) it was fun working with him as he was working out the overall gameplay experience.
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To help with this map being a maze, on top of the insanity of the cosmic realm, it was important that once you entered the ‘maze’ area there was a clear distinction between both halves as you sought out and destroyed each of two power cores. I used a top down view of the map layout at the time to indicate to the art team what should be themed as what as well as paintovers and notes explaining what could help push things in a memorable and unique direction.
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As with the base game’s cosmic levels I am proud of all the hard work the team put in to make this come together on a shorter timeline and create another memorable experience.

~Cheers
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Cosmic Realm from DOOM: The Dark Ages
https://www.artstation.com/artwork/dy6zAQ?notification_id=8400077758

Level Art Lead Graham Kelly
https://www.artstation.com/irreal

Level Design Scott Kuehn
https://www.artstation.com/scottkuehn

Power Core Prop by Gavin Manners
https://www.artstation.com/artwork/6vaRon

Art Director Emerson Tung
https://www.artstation.com/emersontung

Overall high level notes going into the level feedback at the time.

Overall high level notes going into the level feedback at the time.

Original Map location

Original Map location

Fractured spiral, breaking the 'cleaner look' rule.

Fractured spiral, breaking the 'cleaner look' rule.

Art Direction over view to make it clear what section of maze you're in.

Art Direction over view to make it clear what section of maze you're in.

Hub Room

Hub Room