We did a lot of tree exploration as Dark Ages is the first game in the series to feature dense vegetation.
Part of the goal here was to experiment with forms that would lean in the dark/deathly tone of the game.
Ultimately a mix of this was used with the 3D artists tree related tools to generate a variety of assets.
Alexis List spearheaded the in game tree development https://www.artstation.com/thatonewhale
Art Direction By Emerson Tung https://www.artstation.com/emersontung
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