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DOOM Eternal - Map Room Previz

Very early in the development process of DOOM Eternal we were working on a series of key-frame images that could illustrate some major ideas for the new game. This one, which was fun to work on, was the idea of a central area of the DOOM Slayer's lair that could be used as a navigation/teleportation room / Level Select.

Ultimately this evolved into what became the central bridge of the Fortress of DOOM. Really cool to see first hand how it evolved over the years into something similar but different.

Featuring un-normal mapped DOOM 2016 Slayer model doing a slow/stiff walk towards the interact.

All Images © id Software, LLC, a Zenimax Media Company.

Final Key-frame

Final Key-frame

Base Shape Adjustment 2

Base Shape Adjustment 2

Base Shape Adjustment 1

Base Shape Adjustment 1

Sketch Refinement

Sketch Refinement

Sketches 2

Sketches 2

Sketches 1

Sketches 1