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DOOM - Reaper DLC Weapon

One of my favorite tasks on DOOM was the opportunity, and challenge, to design a weapon for Multiplayer. I had a lot of fun working with the design and art teams during its production. Additionally, was the only organic in the game, so it was something new for everyone involved.

id 3D artist Phillip Bailey did an AMAZING job on the final version of the weapon found in game (and hi-res). Check it out: https://www.artstation.com/artwork/A5gKy

Also the skull in the center is actually a version of the lost soul model, modeled by id character artist Bryan Wynia, check it out: https://www.artstation.com/artwork/X3bmL

© id Software, LLC, A Zenimax Media Company

Final Design

Final Design

Near Final

Near Final

Refined Version 2

Refined Version 2

Refined Version 1

Refined Version 1

Thumbnail Exploration

Thumbnail Exploration