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DOOM VFR - Box Art

Around 3 years ago (2017) I had an awesome opportunity to work on the box art for our VR game set in the DOOM universe. This was an awesome whirlwind experience with very focused teamwork. Working closely under Hugo Martin's Creative and Art direction I worked on this cover (and assorted other marketing materials) from loose sketch to large format rendering.

Using the in-game model of the Lost Soul model from DOOM (2016), our lighting team took a myriad of screenshots which I composited together until we got a good sense of where we wanted the lighting to go. After that it was many hours of painting over every little detail the idea the same artwork could be blown up to. There was also a request for 3 compositions for the marketing campaign.

Updated with some early ideation work for the skull, logo, and unused visor.

Very fun and rewarding project, and very much a team effort.

Hugo Martin -Creative and Art Direction
Garret Morning - Game Engine lighting and renders
Byran Wynia - Lost Soul Model https://www.artstation.com/artwork/X3bmL

Available on PSVR and PC. Best played with the PSVR Aim Controller.

All DOOM related Images © id Software, LLC, a Zenimax Media Company.
PSVR property of Sony

Vertical box art

Vertical box art

Large offset composition.

Large offset composition.

Wide/banner composition

Wide/banner composition

PC and PS4 Box art composed by our marketing team.

PC and PS4 Box art composed by our marketing team.

Featured with Sony's PSVR headset. Was also a pack in game with headset purchase at one point.

Featured with Sony's PSVR headset. Was also a pack in game with headset purchase at one point.

Illustration Ideation Round 2

Illustration Ideation Round 2

Illustration Ideation Round 1 with different skull.

Illustration Ideation Round 1 with different skull.

Logo Ideation

Logo Ideation

Visor Ideation

Visor Ideation